Slick Imitator
Uncommon · Creature — Ooze
4.0WeakRank 237 of 271
52.4%Rank 224 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 1/3 for two that blocks well early. At max speed you can sacrifice it for one mana to copy a spell you control, such as a removal spell or a creature with an enter effect.
Risks. Reaching max speed means the opponent must lose life on several of your turns, which a defensive deck rarely manages. Without a good spell to copy, it is just a small body.
In the draft. A niche blue playable, taken late. Better suited to an aggressive deck that pressures the opponent's life total.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Uncommon: rank 87 of 100
- Blue: rank 31 of 37
- Cost 2: rank 59 of 64
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 42,384 games
- 2 copies52.5 % · 5,097 games
- 3 copies45.3 % · 247 games
Win rate since the set came out (card in hand)
- First two weeks52.8 % · 14,919 games
- Next two weeks51.2 % · 5,944 games
- After that50.7 % · 2,088 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Unstoppable Plan161 games · 41.0 % (instead of 37.5% expected)
- Repurposing Bay162 games · 49.4 % (instead of 46.3% expected)
- Monument to Endurance2,019 games · 50.8 % (instead of 47.9% expected)
Cards it wins less with
- Mimeoplasm, Revered One519 games · 43.0 % (instead of 48.7% expected)
- Loot, the Pathfinder1,627 games · 51.8 % (instead of 54.8% expected)
- Deathless Pilot3,080 games · 49.4 % (instead of 52.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




