Slick Imitator

Uncommon · Creature — Ooze

Pick rating

4.0WeakRank 237 of 271

Observed strength

52.4%Rank 224 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A 1/3 for two that blocks well early. At max speed you can sacrifice it for one mana to copy a spell you control, such as a removal spell or a creature with an enter effect.

Risks. Reaching max speed means the opponent must lose life on several of your turns, which a defensive deck rarely manages. Without a good spell to copy, it is just a small body.

In the draft. A niche blue playable, taken late. Better suited to an aggressive deck that pressures the opponent's life total.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.4 %(set average : 55.7 %)
Card in the opening hand52.5 %(set average : 54.9 %)
Card drawn during the game52.3 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +0.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)54.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 87 of 100
  • Blue: rank 31 of 37
  • Cost 2: rank 59 of 64
  • Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,613 games53.3 %(all pairs : 52.4 %)
11,435 games52.1 %(all pairs : 52.4 %)
9,725 games53.4 %(all pairs : 52.4 %)
6,574 games52.9 %(all pairs : 52.4 %)
1,521 games50.8 %(all pairs : 52.4 %)
1,448 games51.2 %(all pairs : 52.4 %)
1,028 games46.4 %(all pairs : 52.4 %)
682 games47.8 %(all pairs : 52.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.7 %· 4,520 games
All players, card in hand52.2 %· 22,951 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.4 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy52.5 % · 42,384 games
  • 2 copies52.5 % · 5,097 games
  • 3 copies45.3 % · 247 games

Win rate since the set came out (card in hand)

  • First two weeks52.8 % · 14,919 games
  • Next two weeks51.2 % · 5,944 games
  • After that50.7 % · 2,088 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Sita Varma, Masked Racer

    31. Sita Varma, Masked Racer

    7.4
  • Skyserpent Seeker

    32. Skyserpent Seeker

    7.4
  • Mendicant Core, Guidelight

    46. Mendicant Core, Guidelight

    7.0
  • Rangers' Refueler

    52. Rangers' Refueler

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.