Spire Mechcycle
Uncommon · Artifact — Vehicle
2.0WeakRank 259 of 271
49.9%Rank 259 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 5/4 Vehicle with haste for five and Crew 2. Its Exhaust makes it a creature by tapping another untapped Mount or Vehicle, and gives it a +1/+1 counter for each other Mount and/or Vehicle you control.
Risks. It often needs other Mounts or Vehicles to be worth its price. On its own it costs five and needs creatures to crew it.
In the draft. A card for Vehicle decks, taken late. Play it only if you already have several Mounts or Vehicles.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.6 win-rate points
Its place in the set
- Uncommon: rank 95 of 100
- Red: rank 37 of 38
- Cost 5: rank 27 of 30
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.7 % · 37,388 games
- 2 copies50.6 % · 4,061 games
- 3 copies51.5 % · 260 games
Win rate since the set came out (card in hand)
- First two weeks49.6 % · 12,157 games
- Next two weeks50.2 % · 4,266 games
- After that50.4 % · 1,627 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Reckless Velocitaur5,923 games · 51.4 % (instead of 47.7% expected)
- Lifecraft Engine1,911 games · 51.4 % (instead of 48.1% expected)
- Kolodin, Triumph Caster3,432 games · 49.8 % (instead of 46.9% expected)
- Chandra, Spark Hunter2,531 games · 54.8 % (instead of 52.1% expected)
Cards it wins less with
- Voyager Quickwelder2,260 games · 48.1 % (instead of 50.2% expected)
- Guidelight Optimizer2,447 games · 48.4 % (instead of 50.5% expected)
Where it is played
R/W · 27 %
Played in 5.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




