Spotcycle Scouter
Common · Artifact — Vehicle
4.8WeakRank 196 of 271
51.3%Rank 244 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 3/2 Vehicle for two with Crew 1 that scries 2 when it enters. It gives a cheap attacker and improves your next draws.
Risks. It needs a crew, has 2 toughness, and does not block unless animated. You need creatures to benefit.
In the draft. A late aggressive white play. It matters most in a low-curve deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.2 win-rate points
Its place in the set
- Common: rank 50 of 91
- White: rank 24 of 37
- Cost 2: rank 49 of 64
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 30,248 games
- 2 copies50.7 % · 4,872 games
- 3 copies53.4 % · 455 games
Win rate since the set came out (card in hand)
- First two weeks51.5 % · 11,277 games
- Next two weeks51.0 % · 3,524 games
- After that50.4 % · 1,367 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Alacrian Jaguar2,231 games · 52.9 % (instead of 49.7% expected)
- Cloudspire Coordinator6,851 games · 52.8 % (instead of 49.5% expected)
- Kolodin, Triumph Caster3,988 games · 50.1 % (instead of 47.1% expected)
- Cloudspire Captain9,455 games · 52.4 % (instead of 49.6% expected)
Cards it wins less with
- Skycrash2,066 games · 47.8 % (instead of 50.9% expected)
- Spectral Interference2,435 games · 50.1 % (instead of 52.0% expected)
- Keen Buccaneer2,234 games · 50.0 % (instead of 51.3% expected)
Where it is played
R/W · 34 %
Played in 4.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




