Aetherdrift (DFT)

Saddle

The rule

Saddle N: tap other creatures with total power N or more, only when you could cast a sorcery: the Mount is saddled until end of turn.

In play

A saddled Mount triggers its bonus when it attacks; saddling costs part of your attack, since the creatures tapped to saddle do not attack.

The archetypes that lean on it

The other mechanics of the set

The Saddle cards, ranked

Ranked by win rate when the card is in hand (the cards with few games follow, by pick rating).

  1. 1. Gloryheath Lynx59.6 %7.4
  2. 2. Guardian Sunmare58.8 %6.8
  3. 3. District Mascot58.4 %7.6
  4. 4. Autarch Mammoth58.4 %6.2
  5. 5. Venomsac Lagac56.0 %5.2
  6. 6. Bulwark Ox55.5 %7.2
  7. 7. Lagorin, Soul of Alacria55.4 %6.6
  8. 8. Dracosaur Auxiliary54.7 %4.2
  9. 9. Unswerving Sloth53.0 %2.0
  10. 10. Gilded Ghoda52.8 %2.1
  11. 11. Brightfield Glider52.7 %4.9
  12. 12. Alacrian Jaguar50.8 %2.0
  13. 13. Brightfield Mustang50.2 %2.0