Demonic Counsel
Rare · Sorcery
4.0WeakRank 239 of 271
51.3%Rank 237 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. Two mana for a tutor. With Delirium it fetches any card from your library, such as your best removal spell or your best finisher.
Risks. It only replaces itself: you spend a card and a turn to get another one. Without Delirium it only finds a Demon, which is very often nothing.
In the draft. Only in a black deck that fills its graveyard and holds a real target. In most decks, leave it out.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Rare: rank 46 of 60
- Black: rank 34 of 42
- Cost 2: rank 64 of 66
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks49.3 % · 866 games
- Next two weeks50.2 % · 504 games
- After that64.6 % · 161 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Valgavoth's Onslaught266 games · 60.9 % (instead of 53.6% expected)
- Cathartic Parting294 games · 55.8 % (instead of 49.1% expected)
- Funeral Room // Awakening Hall205 games · 54.6 % (instead of 48.6% expected)
- Ghost Vacuum249 games · 55.4 % (instead of 50.0% expected)
Cards it wins less with
- Unable to Scream210 games · 43.8 % (instead of 50.8% expected)
- Meat Locker // Drowned Diner202 games · 43.6 % (instead of 49.8% expected)
- Fear of Immobility198 games · 44.9 % (instead of 50.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




