Broodspinner
Uncommon · Creature — Spider
7.2Very goodRank 36 of 271
59.7%Rank 35 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.2/10).
Why. A two-mana 2/3 with reach that surveils 2 on entry: a solid blocker that smooths your draws. Late in the game you tap and sacrifice it for a swarm of 1/1 flying Insect creature tokens, bigger the more varied your graveyard is.
Risks. The activation costs six mana and its size depends on the card types in your graveyard. Against a fast deck you may never get the time to use it.
In the draft. A good two-drop for decks in both of its colours. It is best when you have ways to fill your graveyard; otherwise it is just a solid blocker.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Uncommon: rank 9 of 100
- Multicolour: rank 10 of 34
- Cost 2: rank 9 of 66
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 65,769 games
- 2 copies56.5 % · 18,381 games
- 3 copies60.6 % · 3,107 games
- 4 copies or more58.7 % · 441 games
Win rate since the set came out (card in hand)
- First two weeks59.6 % · 23,351 games
- Next two weeks58.1 % · 14,114 games
- After that58.3 % · 5,033 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II1,701 games · 53.8 % (instead of 49.9% expected)
- Grievous Wound309 games · 47.9 % (instead of 44.6% expected)
- Let's Play a Game10,871 games · 56.5 % (instead of 53.5% expected)
- Marvin, Murderous Mimic1,587 games · 54.6 % (instead of 51.5% expected)
Cards it wins less with
- Stay Hidden, Stay Silent4,753 games · 53.6 % (instead of 56.2% expected)
- Sawblade Skinripper3,830 games · 51.9 % (instead of 54.6% expected)
- Turn Inside Out5,508 games · 54.1 % (instead of 56.6% expected)
Where it is played
B/G · 63 %
Played in 8.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




