Dissection Tools
Rare · Artifact — Equipment
8.0Very goodRank 17 of 271
62.3%Rank 10 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.0/10).
Why. When it enters, you Manifest dread and attach the Equipment to that creature, which becomes a 4/4 with deathtouch and lifelink for five mana. A solid body that stabilises the board and restores your life.
Risks. Five mana, and re-equipping means sacrificing a creature. If the creature is killed in response, the Equipment stays on the battlefield with no immediate value.
In the draft. A decent pick in any deck: the artifact is colourless, so playable anywhere. It is best in a deck that controls the board.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.1 win-rate points
Its place in the set
- Rare: rank 6 of 60
- Colourless: rank 1 of 30
- Cost 5: rank 4 of 27
- Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 61,510 games
- 2 copies58.2 % · 1,503 games
Win rate since the set came out (card in hand)
- First two weeks62.8 % · 14,955 games
- Next two weeks61.7 % · 8,488 games
- After that62.9 % · 3,062 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II639 games · 55.1 % (instead of 51.6% expected)
- Rampaging Soulrager1,967 games · 55.2 % (instead of 51.9% expected)
- Hauntwoods Shrieker1,327 games · 60.5 % (instead of 57.5% expected)
Cards it wins less with
- Marvin, Murderous Mimic643 games · 49.3 % (instead of 53.2% expected)
- Grievous Wound179 games · 42.5 % (instead of 46.3% expected)
- Blazemire Verge1,240 games · 51.9 % (instead of 55.5% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
