Hauntwoods Shrieker
Mythic · Creature — Beast Mutant
7.2GoodRank 39 of 271
57.6%Rank 60 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.2/10).
Why. A three-mana 3/3 that manifests dread each time it attacks: you add a 2/2 and fill your graveyard for Delirium. Over several turns the value stacks fast. Its two-mana ability reveals a face-down permanent and turns it face up for free if it is a creature card.
Risks. It has to attack to produce, so it is exposed to blockers: against good defenders it stays home. Two green mana on turn three is a real constraint.
In the draft. A good pick for aggressive green decks or Delirium decks. Better with many creature cards, since the face-down permanents can then be turned up more often.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Mythic: rank 14 of 20
- Green: rank 4 of 42
- Cost 3: rank 12 of 57
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 22,859 games
- 2 copies55.1 % · 343 games
Win rate since the set came out (card in hand)
- First two weeks57.7 % · 5,551 games
- Next two weeks56.9 % · 3,025 games
- After that57.1 % · 1,098 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Peer Past the Veil1,224 games · 57.3 % (instead of 53.9% expected)
- Dissection Tools1,327 games · 60.5 % (instead of 57.5% expected)
- Balustrade Wurm2,095 games · 59.5 % (instead of 56.7% expected)
- Coordinated Clobbering4,317 games · 57.2 % (instead of 54.6% expected)
Cards it wins less with
- Trapped in the Screen1,769 games · 50.5 % (instead of 56.1% expected)
- Acrobatic Cheerleader1,194 games · 50.2 % (instead of 54.9% expected)
- Unsettling Twins1,267 games · 51.9 % (instead of 56.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




