Meathook Massacre II
Mythic · Legendary Enchantment
4.3WeakRank 221 of 271
49.2%Rank 263 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.3/10).
Why. A flexible sweeper: each player sacrifices X creatures. After that, your dead creatures can come back for 3 life, and the opponent's come to you if they refuse to pay. The ceiling is high, but only when everything lines up.
Risks. Four black mana are mandatory and X is paid double: an X of two needs eight mana. You also sacrifice X creatures, and the life payments add up.
In the draft. Inefficient in draft: very expensive and demanding in black. Take it late, only in a heavy black deck with few creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Mythic: rank 18 of 20
- Black: rank 30 of 42
- Cost 4: rank 27 of 41
- Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy49.4 % · 8,797 games
- 2 copies44.4 % · 171 games
Win rate since the set came out (card in hand)
- First two weeks49.6 % · 2,199 games
- Next two weeks49.6 % · 1,225 games
- After that49.6 % · 383 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Valgavoth's Faithful1,856 games · 51.5 % (instead of 47.3% expected)
- Greenhouse // Rickety Gazebo574 games · 47.7 % (instead of 43.6% expected)
- Wickerfolk Thresher694 games · 53.2 % (instead of 49.1% expected)
- Broodspinner1,701 games · 53.8 % (instead of 49.9% expected)
Cards it wins less with
- Grand Entryway // Elegant Rotunda557 games · 44.9 % (instead of 49.6% expected)
- Underwater Tunnel // Slimy Aquarium529 games · 45.4 % (instead of 48.7% expected)
- House Cartographer589 games · 45.2 % (instead of 48.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




