Floodpits Drowner
Uncommon · Creature — Merfolk
6.6GoodRank 60 of 271
59.1%Rank 39 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A two-mana 2/1 with flash and vigilance that taps an opposing creature and puts a stun counter on it. Later it can shuffle itself and that creature into their owners' libraries. Tempo and removal in one card.
Risks. It has only 1 toughness, and the activation needs two mana and tapping it. If the opponent gets rid of the counter or kills it first, the removal never comes.
In the draft. A good pick for a blue tempo deck. Take it fairly early; it works both on offence and as a surprise defender.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Uncommon: rank 22 of 100
- Blue: rank 9 of 41
- Cost 2: rank 20 of 66
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 100,902 games
- 2 copies57.4 % · 17,320 games
- 3 copies59.0 % · 1,966 games
- 4 copies or more58.7 % · 208 games
Win rate since the set came out (card in hand)
- First two weeks58.9 % · 33,765 games
- Next two weeks58.1 % · 18,466 games
- After that58.1 % · 6,295 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Marina Vendrell697 games · 48.5 % (instead of 45.8% expected)
- Enduring Vitality3,614 games · 57.6 % (instead of 55.2% expected)
Cards it wins less with
- Overlord of the Boilerbilges1,511 games · 56.1 % (instead of 59.4% expected)
- Cursed Recording465 games · 49.2 % (instead of 52.6% expected)
Where it is played
B/U · 38 %G/U · 34 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




