Cursed Recording
Rare · Artifact
2.9WeakRank 247 of 271
50.2%Rank 256 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.9/10).
Why. Tap it and it copies the next instant or sorcery you cast this turn, with new targets allowed. In a spell-heavy deck that is real value.
Risks. Each instant or sorcery you cast adds a time counter, and at seven you take 20 damage, which kills you. It does nothing without spells, and four mana for that is a lot.
In the draft. A rare that asks too much of the format: you need a red deck packed with instants and sorceries. Usually leave it in the sideboard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.4 win-rate points
Its place in the set
- Rare: rank 47 of 60
- Red: rank 37 of 41
- Cost 4: rank 32 of 41
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.2 % · 8,317 games
- 2 copies52.8 % · 670 games
Win rate since the set came out (card in hand)
- First two weeks49.7 % · 1,405 games
- Next two weeks49.6 % · 1,856 games
- After that52.0 % · 742 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Defiled Crypt // Cadaver Lab516 games · 55.2 % (instead of 48.7% expected)
- Fanatic of the Harrowing537 games · 54.4 % (instead of 49.3% expected)
- Keys to the House592 games · 53.0 % (instead of 48.1% expected)
- Resurrected Cultist700 games · 53.4 % (instead of 49.0% expected)
Cards it wins less with
- Untimely Malfunction542 games · 44.1 % (instead of 49.7% expected)
- Norin, Swift Survivalist823 games · 47.0 % (instead of 52.2% expected)
- Under the Skin996 games · 48.5 % (instead of 52.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




