Leyline of Resonance
Rare · Enchantment
2.0WeakRank 258 of 271
Not good filler and often gets cut (2.0/10).
Why. It copies your instants and sorceries that target only a single creature you control: pump spells and protection. A small engine for a very focused spell deck.
Risks. You need many spells that target your own creatures, which is rare in draft. Without them it does nothing.
In the draft. Don't play it unless you know your deck is full of pump spells. For most decks it is a dead card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Rare: rank 53 of 60
- Red: rank 39 of 41
- Cost 4: rank 37 of 41
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Most Valuable Slayer224 games · 48.7 % (instead of 44.5% expected)
- Irreverent Gremlin160 games · 49.4 % (instead of 45.8% expected)
- Clockwork Percussionist258 games · 48.4 % (instead of 45.6% expected)
- Impossible Inferno158 games · 45.6 % (instead of 43.2% expected)
Cards it wins less with
- Jump Scare205 games · 42.4 % (instead of 45.0% expected)
- Vicious Clown206 games · 42.7 % (instead of 44.7% expected)
- Piggy Bank154 games · 44.2 % (instead of 45.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




