Irreverent Gremlin

Uncommon · Creature — Gremlin

Pick rating

6.6GoodRank 66 of 271

Observed strength

57.6%Rank 62 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A two-mana 2/2 with menace that lets you loot (discard, then draw) whenever another creature with power 2 or less enters, once per turn. Good for smoothing the hand of a deck full of small creatures.

Risks. A small body that is easy to kill, and the loot depends on creatures with power 2 or less. It is mediocre in a deck of big creatures.

In the draft. A good pick for an aggressive red low-curve deck. Take it over plain creatures; stronger with many small creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.6 %(set average : 55.9 %)
Card in the opening hand58.9 %(set average : 55.0 %)
Card drawn during the game56.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 26 of 100
  • Red: rank 7 of 41
  • Cost 2: rank 23 of 66
  • Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

49,533 games58.0 %(all pairs : 56.3 %)
30,404 games56.2 %(all pairs : 56.3 %)
23,466 games55.7 %(all pairs : 56.3 %)
10,126 games53.6 %(all pairs : 56.3 %)
2,348 games51.1 %(all pairs : 56.3 %)
1,798 games57.5 %(all pairs : 56.3 %)
1,173 games51.2 %(all pairs : 56.3 %)
1,134 games50.6 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.8 %· 15,894 games
All players, card in hand57.3 %· 54,458 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.3 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 100,510 games
  • 2 copies57.9 % · 19,466 games
  • 3 copies60.0 % · 2,525 games
  • 4 copies or more65.0 % · 294 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 31,594 games
  • Next two weeks56.5 % · 16,796 games
  • After that56.3 % · 6,068 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 46 %B/R · 37 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Fear of Missing Out

    23. Fear of Missing Out

    7.6
  • Arabella, Abandoned Doll

    26. Arabella, Abandoned Doll

    7.5
  • Chainsaw

    28. Chainsaw

    7.4
  • Disturbing Mirth

    29. Disturbing Mirth

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.