Piranha Fly
Common · Creature — Fish Insect
5.2PlayableRank 165 of 271
54.4%Rank 157 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/1 flyer. It enters tapped, but attacks in the air starting next turn and adds pressure in a tempo deck. For two mana, an evasive threat is valuable.
Risks. A 2/1 dies to almost anything, and entering tapped keeps it from blocking the turn it arrives. It does little against decks with flyers or reach creatures.
In the draft. A good blue two-drop, especially in white-blue. Take it as a mid-pack evasive creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Common: rank 32 of 91
- Blue: rank 23 of 41
- Cost 2: rank 53 of 66
- Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 65,898 games
- 2 copies54.1 % · 23,357 games
- 3 copies54.5 % · 4,958 games
- 4 copies or more54.4 % · 1,180 games
Win rate since the set came out (card in hand)
- First two weeks54.4 % · 27,264 games
- Next two weeks54.3 % · 15,701 games
- After that53.8 % · 5,808 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grievous Wound228 games · 46.1 % (instead of 43.5% expected)
- Overlord of the Mistmoors2,688 games · 60.6 % (instead of 58.2% expected)
- Shepherding Spirits9,186 games · 54.0 % (instead of 51.8% expected)
Cards it wins less with
- The Tale of Tamiyo251 games · 40.2 % (instead of 46.7% expected)
- Ticket Booth // Tunnel of Hate6,234 games · 50.4 % (instead of 53.6% expected)
- Most Valuable Slayer5,255 games · 51.5 % (instead of 54.4% expected)
Where it is played
R/U · 40 %U/W · 37 %
Played in 9.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




