Overlord of the Mistmoors
Mythic · Enchantment Creature — Avatar Horror
9.3BombRank 2 of 271
68.2%Rank 1 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. Two 2/1 white Insect creature tokens with flying on entering, and two more each time it attacks: it fills the sky by itself. With Impending on turn 4, you get two flying attackers now and a big threat arriving later.
Risks. Full price is seven mana, and while Impending it only gives its first two tokens. The 2/1 tokens die to a sweeper or to any small flying blocker.
In the draft. A very high pick in white. This is a bomb that wins alone if it stays on the battlefield a few turns.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +15.8 win-rate points
Its place in the set
- Mythic: rank 2 of 20
- White: rank 1 of 41
- Cost 7: rank 1 of 10
- Average pick: 1.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.7 % · 26,589 games
- 2 copies66.8 % · 271 games
Win rate since the set came out (card in hand)
- First two weeks68.5 % · 6,461 games
- Next two weeks67.4 % · 3,530 games
- After that68.1 % · 1,259 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Split Up1,510 games · 62.8 % (instead of 59.0% expected)
- Enduring Innocence1,787 games · 63.6 % (instead of 60.8% expected)
- Cynical Loner1,786 games · 60.0 % (instead of 57.4% expected)
- Don't Make a Sound2,313 games · 60.8 % (instead of 58.2% expected)
Cards it wins less with
- Under the Skin1,885 games · 56.7 % (instead of 60.3% expected)
- Say Its Name2,447 games · 55.2 % (instead of 58.6% expected)
- Bashful Beastie2,027 games · 55.2 % (instead of 58.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


