Resurrected Cultist
Common · Creature — Human Cleric
4.0WeakRank 237 of 271
51.8%Rank 229 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 4/1 for three that happily trades with something more expensive. With Delirium you can bring it back from the graveyard for four mana with a finality counter, so it returns but only once.
Risks. One toughness means it dies to any block and most small effects. Delirium needs four card types in the graveyard, which does not always happen.
In the draft. Filler for an aggressive black deck. If your deck fills the graveyard it gets a little better; otherwise it is a late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Common: rank 80 of 91
- Black: rank 33 of 42
- Cost 3: rank 52 of 57
- Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 53,630 games
- 2 copies51.9 % · 12,500 games
- 3 copies50.5 % · 1,451 games
- 4 copies or more46.7 % · 135 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 18,587 games
- Next two weeks50.7 % · 9,757 games
- After that52.2 % · 3,115 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Walk-In Closet // Forgotten Cellar397 games · 52.4 % (instead of 46.9% expected)
- Cursed Recording700 games · 53.4 % (instead of 49.0% expected)
- Charred Foyer // Warped Space837 games · 52.6 % (instead of 48.3% expected)
- Skullsnap Nuisance2,886 games · 51.7 % (instead of 48.6% expected)
Cards it wins less with
- Fear of Surveillance5,417 games · 50.1 % (instead of 53.0% expected)
- Unable to Scream3,429 games · 50.2 % (instead of 52.7% expected)
Where it is played
B/R · 35 %B/G · 31 %
Played in 6.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




