Skullsnap Nuisance
Uncommon · Creature — Insect Skeleton
5.1PlayableRank 172 of 271
52.4%Rank 224 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.1/10).
Why. A 1/4 flyer for two, a solid air blocker on turn 2. Through Eerie it surveils 1 whenever an enchantment enters or a Room is unlocked, which smooths your draws.
Risks. It hardly attacks and needs both blue and black early. Without enchantments, the surveil trigger is rare.
In the draft. A decent support piece for a defensive blue-black deck. Outside those two colors, ignore it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Uncommon: rank 81 of 100
- Multicolour: rank 28 of 34
- Cost 2: rank 54 of 66
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.8 % · 23,310 games
- 2 copies50.6 % · 7,513 games
- 3 copies51.7 % · 1,251 games
- 4 copies or more54.5 % · 213 games
Win rate since the set came out (card in hand)
- First two weeks52.4 % · 9,707 games
- Next two weeks51.5 % · 5,159 games
- After that53.3 % · 1,841 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kaito, Bane of Nightmares3,475 games · 54.2 % (instead of 49.5% expected)
- The Tale of Tamiyo176 games · 48.3 % (instead of 43.6% expected)
- Nashi, Searcher in the Dark7,151 games · 51.3 % (instead of 47.1% expected)
- Fear of Infinity16,573 games · 51.8 % (instead of 47.8% expected)
Cards it wins less with
- Grand Entryway // Elegant Rotunda2,121 games · 47.1 % (instead of 51.1% expected)
- Inquisitive Glimmer1,758 games · 48.2 % (instead of 52.0% expected)
- Gremlin Tamer2,607 games · 50.2 % (instead of 52.5% expected)
Where it is played
B/U · 54 %
Played in 3.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




