Unwilling Vessel
Uncommon · Creature — Human Wizard
5.2PlayableRank 169 of 271
53.4%Rank 198 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 3/2 vigilance for three that quietly grows: every enchantment you control that enters and every Room you fully unlock adds a counter. When it dies, it leaves a flying Spirit as big as the number of counters.
Risks. Without enchantments it is a plain 3/2 that leaves a tiny Spirit or nothing. You need a deck that really plays Eerie for the death trigger to pay off.
In the draft. Fine in a blue Rooms and enchantments deck, where it pays off. Do not take it early in a deck without enchantments.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Uncommon: rank 79 of 100
- Blue: rank 25 of 41
- Cost 3: rank 37 of 57
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 72,145 games
- 2 copies52.7 % · 11,435 games
- 3 copies50.2 % · 1,141 games
- 4 copies or more44.7 % · 103 games
Win rate since the set came out (card in hand)
- First two weeks54.0 % · 24,258 games
- Next two weeks52.9 % · 11,719 games
- After that51.3 % · 4,029 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dollmaker's Shop // Porcelain Gallery2,590 games · 58.3 % (instead of 55.3% expected)
- Marina Vendrell595 games · 45.7 % (instead of 43.2% expected)
- Enduring Innocence4,144 games · 57.6 % (instead of 55.2% expected)
Cards it wins less with
- Winter's Intervention4,945 games · 48.8 % (instead of 51.9% expected)
- Glassworks // Shattered Yard11,888 games · 50.7 % (instead of 53.8% expected)
- Charred Foyer // Warped Space1,197 games · 46.2 % (instead of 49.3% expected)
Where it is played
U/W · 35 %B/U · 30 %
Played in 8.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




