Abhorrent Oculus

Mythic · Creature — Eye

Pick rating

8.6BombRank 9 of 271

Observed strength

59.6%Rank 36 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.6/10).

Why. A 5/5 flier for three mana, an outsized rate. At the beginning of each opponent's upkeep, you Manifest dread: another 2/2 creature and a fuller graveyard. This is a bomb that ends the game fast once cast.

Risks. The additional cost is exiling six cards from your graveyard, which only happens in the middle or late game. A deck with no way to fill the graveyard rarely casts it.

In the draft. Take it if you are blue and the deck fills the graveyard. Otherwise leave it out of the deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.6 %(set average : 55.9 %)
Card in the opening hand56.9 %(set average : 55.0 %)
Card drawn during the game61.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +5.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)94.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 7 of 20
  • Blue: rank 2 of 41
  • Cost 3: rank 3 of 57
  • Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,353 games59.4 %(all pairs : 56.1 %)
5,019 games56.9 %(all pairs : 56.1 %)
2,467 games53.2 %(all pairs : 56.1 %)
2,340 games53.2 %(all pairs : 56.1 %)
1,217 games57.1 %(all pairs : 56.1 %)

splash

1,180 games56.7 %(all pairs : 56.1 %)
929 games55.7 %(all pairs : 56.1 %)

splash

726 games56.1 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.1 %· 3,221 games
All players, card in hand59.4 %· 11,142 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.8 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.4 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy56.1 % · 25,266 games
  • 2 copies60.5 % · 390 games

Win rate since the set came out (card in hand)

  • First two weeks59.5 % · 6,025 games
  • Next two weeks59.7 % · 3,743 games
  • After that58.0 % · 1,374 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Entity Tracker

    21. Entity Tracker

    7.7
  • Unnerving Grasp

    32. Unnerving Grasp

    7.4
  • Zimone, All-Questioning

    33. Zimone, All-Questioning

    7.4
  • The Mindskinner

    81. The Mindskinner

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.