Vile Mutilator
Uncommon · Creature — Demon
5.2PlayableRank 171 of 271
55.2%Rank 133 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 6/5 with flying and trample whose arrival makes the opponent sacrifice a nontoken enchantment, then a nontoken creature, of their choice. When it lands, the swing is huge.
Risks. Seven mana plus a mandatory sacrifice of a creature or enchantment: slow, and it costs you a permanent too. The opponent picks what to sacrifice and can give up their worst creature.
In the draft. A top end for slower decks. Take one or two if you have fodder for the cost (tokens, small creatures), but do not overpay early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.7 win-rate points
Its place in the set
- Uncommon: rank 80 of 100
- Black: rank 23 of 42
- Cost 7: rank 5 of 10
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 62,364 games
- 2 copies53.1 % · 6,591 games
- 3 copies56.0 % · 207 games
Win rate since the set came out (card in hand)
- First two weeks54.9 % · 17,191 games
- Next two weeks55.1 % · 9,216 games
- After that54.1 % · 3,138 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Walk-In Closet // Forgotten Cellar408 games · 53.9 % (instead of 47.4% expected)
- Grievous Wound609 games · 45.8 % (instead of 42.3% expected)
- Valgavoth, Terror Eater3,637 games · 54.2 % (instead of 50.7% expected)
Cards it wins less with
- Dazzling Theater // Prop Room310 games · 37.7 % (instead of 43.5% expected)
- Most Valuable Slayer5,793 games · 49.6 % (instead of 53.2% expected)
- Sheltered by Ghosts4,538 games · 51.6 % (instead of 55.0% expected)
Where it is played
B/W · 42 %B/G · 32 %
Played in 7.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


