Dazzling Theater // Prop Room
Rare · Enchantment — Room // Enchantment — Room
1.5WeakRank 268 of 271
39.8%Rank 269 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.5/10).
Why. The first door gives convoke to your creature spells, so you can cast them by tapping creatures. The second untaps your creatures during the opponent's untap step, so they attack and still block.
Risks. Neither half affects the board directly, and both do almost nothing useful in a normal deck. They cost you a turn.
In the draft. Leave it out. It doesn't earn a place in your deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -8.7 win-rate points
Its place in the set
- Rare: rank 60 of 60
- White: rank 41 of 41
- Cost 7: rank 9 of 10
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy45.4 % · 5,553 games
- 2 copies40.0 % · 105 games
Win rate since the set came out (card in hand)
- First two weeks40.0 % · 1,565 games
- Next two weeks37.8 % · 481 games
- After that44.0 % · 182 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Get Out325 games · 51.4 % (instead of 44.8% expected)
- Duskmourn's Domination299 games · 50.8 % (instead of 44.4% expected)
- Baseball Bat954 games · 47.4 % (instead of 41.8% expected)
- Fear of Impostors415 games · 49.2 % (instead of 44.3% expected)
Cards it wins less with
- Murder429 games · 35.9 % (instead of 43.7% expected)
- Vile Mutilator310 games · 37.7 % (instead of 43.5% expected)
- Ticket Booth // Tunnel of Hate332 games · 39.2 % (instead of 45.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


