Winter, Misanthropic Guide
Rare · Legendary Creature — Human Warlock
2.0WeakRank 265 of 271
48.5%Rank 264 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 3/4 with ward 2 for four. At each upkeep every player draws two cards. With Delirium, the opponent's maximum hand size drops.
Risks. It needs three colours, and the card draw benefits the opponent too. It only helps whoever uses their cards better.
In the draft. Take it only if you are already in these three colours. Elsewhere it is an awkward 3/4.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Rare: rank 58 of 60
- Multicolour: rank 34 of 34
- Cost 4: rank 40 of 41
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.3 % · 6,998 games
- 2 copies46.0 % · 383 games
Win rate since the set came out (card in hand)
- First two weeks49.1 % · 1,922 games
- Next two weeks47.7 % · 907 games
- After that38.5 % · 252 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Rollercrusher Ride395 games · 54.4 % (instead of 49.3% expected)
- Pyroclasm651 games · 49.6 % (instead of 44.6% expected)
- Waltz of Rage560 games · 52.7 % (instead of 47.7% expected)
- Ripchain Razorkin606 games · 51.3 % (instead of 46.8% expected)
Cards it wins less with
- Lakeside Shack448 games · 43.8 % (instead of 48.2% expected)
- Peculiar Lighthouse387 games · 42.4 % (instead of 46.2% expected)
- Glimmerlight713 games · 45.9 % (instead of 49.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




