Winter, Misanthropic Guide

Rare · Legendary Creature — Human Warlock

Pick rating

2.0WeakRank 265 of 271

Observed strength

48.5%Rank 264 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A 3/4 with ward 2 for four. At each upkeep every player draws two cards. With Delirium, the opponent's maximum hand size drops.

Risks. It needs three colours, and the card draw benefits the opponent too. It only helps whoever uses their cards better.

In the draft. Take it only if you are already in these three colours. Elsewhere it is an awkward 3/4.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.5 %(set average : 55.9 %)
Card in the opening hand47.0 %(set average : 55.0 %)
Card drawn during the game49.4 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -0.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)17.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 58 of 60
  • Multicolour: rank 34 of 34
  • Cost 4: rank 40 of 41
  • Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,881 games48.8 %(all pairs : 48.2 %)
1,761 games47.0 %(all pairs : 48.2 %)

splash

1,683 games51.7 %(all pairs : 48.2 %)

splash

559 games49.0 %(all pairs : 48.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand47.7 %· 602 games
All players, card in hand47.8 %· 3,081 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)50.3 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.1 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy48.3 % · 6,998 games
  • 2 copies46.0 % · 383 games

Win rate since the set came out (card in hand)

  • First two weeks49.1 % · 1,922 games
  • Next two weeks47.7 % · 907 games
  • After that38.5 % · 252 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Swarmweaver

    10. The Swarmweaver

    8.5
  • Midnight Mayhem

    24. Midnight Mayhem

    7.6
  • Kaito, Bane of Nightmares

    30. Kaito, Bane of Nightmares

    7.4
  • Threats Around Every Corner

    56. Threats Around Every Corner

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.