Kaito, Bane of Nightmares
Mythic · Legendary Planeswalker — Kaito
7.4Very goodRank 30 of 271
58.5%Rank 47 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A planeswalker that is a 3/4 Ninja with hexproof during your turn. It can give you an emblem, surveil 2 then draw if an opponent lost life, or tap a creature and put two stun counters on it.
Risks. A blue-black card, expensive to cast. It is a creature only during your turn and remains vulnerable to opposing attacks.
In the draft. A decent pick in blue-black, better in an offensive deck. The emblem helps Kaito himself during your turn, and any other Ninjas.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.7 win-rate points
Its place in the set
- Mythic: rank 11 of 20
- Multicolour: rank 6 of 34
- Cost 4: rank 5 of 41
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 16,231 games
- 2 copies55.0 % · 362 games
Win rate since the set came out (card in hand)
- First two weeks57.8 % · 4,059 games
- Next two weeks56.8 % · 2,471 games
- After that58.8 % · 772 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nashi, Searcher in the Dark1,960 games · 55.3 % (instead of 49.5% expected)
- Skullsnap Nuisance3,475 games · 54.2 % (instead of 49.5% expected)
- Overgrown Zealot1,349 games · 56.4 % (instead of 52.2% expected)
- Fear of Infinity4,396 games · 53.9 % (instead of 50.2% expected)
Cards it wins less with
- Unsettling Twins955 games · 48.9 % (instead of 54.1% expected)
- Scorching Dragonfire1,267 games · 50.0 % (instead of 54.2% expected)
- Glassworks // Shattered Yard1,303 games · 49.7 % (instead of 53.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




