Trystan, Callous Cultivator // Trystan, Penitent Culler
Rare · Legendary Creature — Elf Druid // Legendary Creature — Elf Warlock
7.6Very goodRank 25 of 264
60.6%Rank 28 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A 3/4 deathtouch creature for three that mills three cards when it enters and gains you 2 life if an Elf card is in your graveyard. A good blocker and attacker, which can transform by paying a black mana.
Risks. Milling three cards thins your library. The life gain needs an Elf in the graveyard, and the transformation needs black mana.
In the draft. A good body for a black-green deck, take it at a middling-high pick. The green side is enough to justify it, the transformation is a bonus.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.3 win-rate points
Its place in the set
- Rare: rank 13 of 61
- Green: rank 3 of 40
- Cost 3: rank 3 of 66
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 22,206 games
- 2 copies60.3 % · 1,236 games
Win rate since the set came out (card in hand)
- First two weeks61.5 % · 7,013 games
- Next two weeks62.0 % · 2,343 games
- After that58.8 % · 925 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bitterbloom Bearer820 games · 62.0 % (instead of 57.4% expected)
- Dawnhand Dissident1,989 games · 60.6 % (instead of 58.4% expected)
- Nameless Inversion4,488 games · 59.8 % (instead of 58.0% expected)
- Unbury4,552 games · 59.2 % (instead of 57.5% expected)
Cards it wins less with
- Liminal Hold1,823 games · 53.4 % (instead of 57.8% expected)
- Doran, Besieged by Time1,027 games · 51.9 % (instead of 55.4% expected)
- Spry and Mighty1,417 games · 52.6 % (instead of 55.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




