Boneclub Berserker

Common · Creature — Goblin Berserker

Pick rating

1.7WeakRank 260 of 264

Observed strength

50.5%Rank 244 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.7/10).

Why. A 2/4 for four mana that gets +2/+0 for each other Goblin you control. With several Goblins it becomes a real threat; alone it is an average blocker.

Risks. With no other Goblins it is a mediocre 2/4 for the price. It depends entirely on your deck.

In the draft. A card for black-red Goblin decks. A late pick outside that archetype; inside it, it is playable.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.5 %(set average : 55.7 %)
Card in the opening hand49.2 %(set average : 54.5 %)
Card drawn during the game51.3 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)25.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 79 of 81
  • Red: rank 40 of 40
  • Cost 4: rank 46 of 47
  • Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

24,727 games52.0 %(all pairs : 51.6 %)
368 games43.2 %(all pairs : 51.6 %)
333 games48.9 %(all pairs : 51.6 %)
194 games46.4 %(all pairs : 51.6 %)
152 games42.1 %(all pairs : 51.6 %)
113 games42.5 %(all pairs : 51.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.0 %· 2,685 games
All players, card in hand51.3 %· 12,927 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.0 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy51.8 % · 17,987 games
  • 2 copies50.6 % · 6,698 games
  • 3 copies53.7 % · 1,274 games
  • 4 copies or more51.3 % · 199 games

Win rate since the set came out (card in hand)

  • First two weeks51.5 % · 9,125 games
  • Next two weeks51.4 % · 2,827 games
  • After that49.8 % · 975 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Goatnap827 games · 48.9 % (instead of 44.9% expected)
  • Blood Crypt2,845 games · 53.2 % (instead of 49.6% expected)
  • Collective Inferno1,730 games · 50.1 % (instead of 46.8% expected)

Cards it wins less with

Where it is played

B/R · 81 %

Played in 5.1% of the decks of the set

Other cards of the same cost and colours

  • Sanar, Innovative First-Year

    49. Sanar, Innovative First-Year

    7.0
  • Bre of Clan Stoutarm

    60. Bre of Clan Stoutarm

    6.6
  • Champion of the Path

    97. Champion of the Path

    6.0
  • Goliath Daydreamer

    100. Goliath Daydreamer

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.