Boneclub Berserker
Common · Creature — Goblin Berserker
1.7WeakRank 260 of 264
50.5%Rank 244 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (1.7/10).
Why. A 2/4 for four mana that gets +2/+0 for each other Goblin you control. With several Goblins it becomes a real threat; alone it is an average blocker.
Risks. With no other Goblins it is a mediocre 2/4 for the price. It depends entirely on your deck.
In the draft. A card for black-red Goblin decks. A late pick outside that archetype; inside it, it is playable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Common: rank 79 of 81
- Red: rank 40 of 40
- Cost 4: rank 46 of 47
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 17,987 games
- 2 copies50.6 % · 6,698 games
- 3 copies53.7 % · 1,274 games
- 4 copies or more51.3 % · 199 games
Win rate since the set came out (card in hand)
- First two weeks51.5 % · 9,125 games
- Next two weeks51.4 % · 2,827 games
- After that49.8 % · 975 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Goatnap827 games · 48.9 % (instead of 44.9% expected)
- Blood Crypt2,845 games · 53.2 % (instead of 49.6% expected)
- Collective Inferno1,730 games · 50.1 % (instead of 46.8% expected)
Cards it wins less with
- Scarblade Scout1,423 games · 48.9 % (instead of 53.1% expected)
- Flamekin Gildweaver2,118 games · 48.6 % (instead of 51.2% expected)
- Prideful Feastling3,410 games · 48.8 % (instead of 50.5% expected)
Where it is played
B/R · 81 %
Played in 5.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




