Champion of the Clachan
Rare · Creature — Kithkin Knight
6.5GoodRank 71 of 264
55.7%Rank 118 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.5/10).
Why. A 4/5 with flash for four mana: it ambushes an attacker or stops a swing mid-game. Your other Kithkin get +1/+1 while it stays on the battlefield.
Risks. Its cost makes you behold a Kithkin and exile it, from the battlefield or from your hand: without a Kithkin you cannot cast it. It costs you a card while it stays in play.
In the draft. Take it in a deck with enough Kithkin. Without that count it rots in hand. A bit higher if you are already white.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Rare: rank 36 of 61
- White: rank 13 of 41
- Cost 4: rank 8 of 47
- Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 15,285 games
- 2 copies56.2 % · 1,083 games
Win rate since the set came out (card in hand)
- First two weeks56.5 % · 4,781 games
- Next two weeks55.9 % · 1,482 games
- After that56.6 % · 602 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Morningtide's Light537 games · 62.6 % (instead of 54.1% expected)
- Celestial Reunion316 games · 58.2 % (instead of 54.0% expected)
- Mutable Explorer1,021 games · 57.8 % (instead of 54.8% expected)
- Dundoolin Weaver4,100 games · 58.4 % (instead of 56.0% expected)
Cards it wins less with
- Appeal to Eirdu1,252 games · 48.6 % (instead of 52.7% expected)
- Encumbered Reejerey1,897 games · 52.8 % (instead of 56.0% expected)
- Eclipsed Realms884 games · 51.5 % (instead of 54.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




