Darkness Descends
Uncommon · Sorcery
1.4WeakRank 262 of 264
49.1%Rank 255 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A sorcery that puts two -1/-1 counters on each creature, yours included. A sweeper that kills creatures with toughness 2 or less, useful against an opponent who plays many small bodies.
Risks. It hits your own creatures too and does not kill big ones. You must build around it, with creatures that survive or a deck that plays after the sweep.
In the draft. A niche card for a black control deck. A late pick, unless your deck is built to benefit from it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Uncommon: rank 100 of 100
- Black: rank 39 of 39
- Cost 4: rank 47 of 47
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.9 % · 5,961 games
- 2 copies46.5 % · 591 games
Win rate since the set came out (card in hand)
- First two weeks48.5 % · 2,279 games
- Next two weeks47.6 % · 508 games
- After that51.4 % · 179 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tend the Sprigs583 games · 49.9 % (instead of 43.6% expected)
- Chitinous Graspling684 games · 51.5 % (instead of 46.1% expected)
- Voracious Tome-Skimmer465 games · 49.0 % (instead of 44.0% expected)
- Moonlit Lamenter659 games · 52.5 % (instead of 47.9% expected)
Cards it wins less with
- Surly Farrier339 games · 41.9 % (instead of 48.6% expected)
- Dawn-Blessed Pennant386 games · 44.8 % (instead of 48.6% expected)
- Sun-Dappled Celebrant357 games · 43.4 % (instead of 47.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




