Sun-Dappled Celebrant
Common · Creature — Treefolk Cleric
4.0WeakRank 231 of 264
52.9%Rank 201 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 5/6 with vigilance and convoke for six. With several creatures it comes down earlier, and its size dominates combat.
Risks. Six mana without convoke is expensive, and tapping creatures to cast it costs you blockers. No board effect.
In the draft. A big body for a white deck full of small creatures. Take it as solid filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Common: rank 62 of 81
- White: rank 39 of 41
- Cost 6: rank 12 of 12
- Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.4 % · 42,425 games
- 2 copies52.8 % · 8,935 games
- 3 copies54.3 % · 1,093 games
- 4 copies or more50.5 % · 101 games
Win rate since the set came out (card in hand)
- First two weeks53.5 % · 17,235 games
- Next two weeks53.3 % · 4,880 games
- After that55.4 % · 1,807 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bloom Tender705 games · 54.3 % (instead of 51.2% expected)
- Celestial Reunion306 games · 54.9 % (instead of 52.1% expected)
- Harmonized Crescendo2,161 games · 54.6 % (instead of 52.0% expected)
- Mirrorform1,373 games · 54.7 % (instead of 52.5% expected)
Cards it wins less with
- Emptiness1,457 games · 48.7 % (instead of 52.4% expected)
- Darkness Descends357 games · 43.4 % (instead of 47.1% expected)
- Mirrormind Crown164 games · 41.5 % (instead of 44.2% expected)
Where it is played
B/W · 41 %R/W · 36 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



