Voracious Tome-Skimmer

Uncommon · Creature — Faerie Rogue

Pick rating

5.6PlayableRank 136 of 264

Observed strength

52.9%Rank 202 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (5.6/10).

Why. A 2/3 flyer for three mana is already a good body. On top of that, each spell you cast during an opponent's turn (instants, flash) can cost you 1 life to draw a card.

Risks. You need spells to cast on the opponent's turn for the trigger to matter. The hybrid cost asks for three blue or black mana, so you want a deck firmly in those colors.

In the draft. Playable in any blue or black deck with a few instants or flash creatures. Take it as a good flyer; the card draw is a bonus.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.9 %(set average : 55.7 %)
Card in the opening hand51.7 %(set average : 54.5 %)
Card drawn during the game53.7 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +3.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)39.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 57 of 100
  • Multicolour: rank 35 of 49
  • Cost 3: rank 33 of 66
  • Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,125 games51.4 %(all pairs : 50.3 %)
1,950 games50.3 %(all pairs : 50.3 %)

splash

1,568 games49.6 %(all pairs : 50.3 %)

splash

1,019 games47.6 %(all pairs : 50.3 %)
701 games50.8 %(all pairs : 50.3 %)

splash

521 games46.4 %(all pairs : 50.3 %)
518 games46.7 %(all pairs : 50.3 %)
431 games46.6 %(all pairs : 50.3 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.9 %· 1,900 games
All players, card in hand52.2 %· 7,154 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.1 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy49.8 % · 10,357 games
  • 2 copies51.3 % · 3,015 games
  • 3 copies53.1 % · 616 games
  • 4 copies or more61.9 % · 113 games

Win rate since the set came out (card in hand)

  • First two weeks52.1 % · 5,294 games
  • Next two weeks51.4 % · 1,357 games
  • After that55.7 % · 503 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 76 %

Played in 2.8% of the decks of the set

Other cards of the same cost and colours

  • Eclipsed Elf

    29. Eclipsed Elf

    7.4
  • Eclipsed Merrow

    34. Eclipsed Merrow

    7.3
  • Taster of Wares

    35. Taster of Wares

    7.2
  • Oko, Lorwyn Liege // Oko, Shadowmoor Scion

    38. Oko, Lorwyn Liege // Oko, Shadowmoor Scion

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.