Hexing Squelcher
Rare · Creature — Goblin Sorcerer
5.2PlayableRank 156 of 264
50.7%Rank 242 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/2 whose spell can't be countered, with ward (pay 2 life), that gives the same ward to your other creatures. It also makes your other spells uncounterable. It taxes targeted removal aimed at your board.
Risks. A 2/2 with no evasion, and ward does nothing against sweepers or effects that do not target. The anti-counterspell clause matters little against an opponent without counters.
In the draft. A pick for a red deck that likes protecting its creatures. Weak outside that plan.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Rare: rank 54 of 61
- Red: rank 21 of 40
- Cost 2: rank 46 of 72
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.7 % · 11,350 games
- 2 copies51.8 % · 519 games
Win rate since the set came out (card in hand)
- First two weeks51.2 % · 3,643 games
- Next two weeks50.9 % · 1,174 games
- After that45.6 % · 364 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sunderflock638 games · 58.9 % (instead of 54.8% expected)
- Boldwyr Aggressor791 games · 51.5 % (instead of 47.8% expected)
- Gutsplitter Gang2,133 games · 52.1 % (instead of 48.5% expected)
- Impolite Entrance489 games · 47.2 % (instead of 43.5% expected)
Cards it wins less with
- Requiting Hex928 games · 46.9 % (instead of 49.4% expected)
- Prideful Feastling1,028 games · 48.2 % (instead of 50.6% expected)
- Chitinous Graspling602 games · 47.2 % (instead of 49.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




