Evershrike's Gift
Uncommon · Enchantment — Aura
5.2PlayableRank 155 of 264
53.2%Rank 190 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A one-mana aura that gives +1/+0 and flying, and can come back to your hand from the graveyard for a blight 2. Even when the creature dies you can recover it, so it is a recurring threat.
Risks. A removal spell on the enchanted creature costs you a card and tempo, and the blight 2 to recover it is a real cost. It does nothing without a creature.
In the draft. A white deck pick, especially white-green or with blight. Not ahead of your removal and good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Uncommon: rank 67 of 100
- White: rank 25 of 41
- Cost 1: rank 16 of 22
- Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.2 % · 20,063 games
- 2 copies52.0 % · 944 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 6,164 games
- Next two weeks54.0 % · 1,923 games
- After that54.4 % · 669 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Catharsis509 games · 53.8 % (instead of 50.7% expected)
- Bre of Clan Stoutarm950 games · 54.7 % (instead of 51.9% expected)
- Bristlebane Battler1,677 games · 59.0 % (instead of 56.1% expected)
Cards it wins less with
- Bark of Doran727 games · 46.9 % (instead of 50.5% expected)
- Sygg's Command985 games · 52.1 % (instead of 55.5% expected)
- Doran, Besieged by Time741 games · 48.4 % (instead of 51.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




