Hovel Hurler
Uncommon · Creature — Giant Warrior
5.0PlayableRank 174 of 264
53.1%Rank 195 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A big hybrid body: it enters with two -1/-1 counters, making a 4/5 for five mana, and each counter removed makes it bigger while giving another creature +1/+0 and flying. It pushes an air attack.
Risks. Five mana for a 4/5 without flying is slow, and the ability works only at sorcery speed, one counter at a time, for two mana each time.
In the draft. A decent uncommon in a red or white deck with creatures to send into the air. Do not take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.0 win-rate points
Its place in the set
- Uncommon: rank 72 of 100
- Multicolour: rank 38 of 49
- Cost 5: rank 21 of 32
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 34,986 games
- 2 copies52.9 % · 2,670 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 11,891 games
- Next two weeks53.4 % · 3,394 games
- After that52.1 % · 1,184 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bark of Doran678 games · 53.2 % (instead of 48.8% expected)
- Shimmerwilds Growth1,414 games · 51.7 % (instead of 48.2% expected)
- Puca's Eye965 games · 53.4 % (instead of 50.0% expected)
- Tam, Mindful First-Year1,208 games · 54.3 % (instead of 50.9% expected)
Cards it wins less with
- Emptiness798 games · 47.7 % (instead of 51.5% expected)
- Mirrorform578 games · 48.3 % (instead of 51.6% expected)
Where it is played
R/W · 40 %
Played in 7.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




