Tam, Mindful First-Year
Rare · Legendary Creature — Gorgon Wizard
5.6PlayableRank 134 of 264
53.7%Rank 176 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A legendary 2/2 for two, green-blue hybrid, that gives your other creatures hexproof from each of their own colours. Tapped, it makes a creature all colours until end of turn: another creature then has hexproof from every colour.
Risks. It does not protect against colourless removal or other colours, or against spells that do not target. The 2/2 body is modest.
In the draft. A decent card for a green or blue deck. Take it in the middle of your pool, after your best creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Rare: rank 50 of 61
- Multicolour: rank 34 of 49
- Cost 2: rank 37 of 72
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 22,649 games
- 2 copies47.2 % · 324 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 7,216 games
- Next two weeks53.4 % · 2,036 games
- After that55.9 % · 893 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hovel Hurler1,208 games · 54.3 % (instead of 50.9% expected)
- Bloom Tender573 games · 53.8 % (instead of 51.3% expected)
- Sizzling Changeling2,001 games · 55.0 % (instead of 52.6% expected)
- Flame-Chain Mauler2,598 games · 54.5 % (instead of 52.3% expected)
Cards it wins less with
- Celestial Reunion323 games · 47.4 % (instead of 52.3% expected)
- Glen Elendra's Answer614 games · 51.8 % (instead of 54.8% expected)
- Protective Response1,967 games · 51.9 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




