Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

Rare · Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk Rogue

Pick rating

7.2Very goodRank 37 of 264

Observed strength

60.6%Rank 30 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.2/10).

Why. A two-mana 2/2 that can't be blocked. When it enters, a target creature gains 'draw a card when it deals combat damage to a player' until end of turn. Pay one white mana at the start of your turn and it transforms, giving one of your creatures protection from each color until your next turn.

Risks. A 2/2 is fragile, and each transformation costs a mana. The card draw only happens if the targeted creature actually hits a player.

In the draft. A good pick in blue-white, more situational elsewhere. It fits decks that attack with several small creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.6 %(set average : 55.7 %)
Card in the opening hand60.8 %(set average : 54.5 %)
Card drawn during the game60.5 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +8.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 21 of 61
  • Blue: rank 6 of 41
  • Cost 2: rank 6 of 72
  • Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,206 games58.2 %(all pairs : 56.4 %)
5,114 games56.3 %(all pairs : 56.4 %)
944 games53.9 %(all pairs : 56.4 %)
766 games49.1 %(all pairs : 56.4 %)
657 games49.9 %(all pairs : 56.4 %)
615 games50.7 %(all pairs : 56.4 %)
346 games52.6 %(all pairs : 56.4 %)
262 games53.4 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.1 %· 2,858 games
All players, card in hand60.8 %· 11,399 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.7 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.3 % · 24,392 games
  • 2 copies58.0 % · 1,106 games

Win rate since the set came out (card in hand)

  • First two weeks60.3 % · 7,744 games
  • Next two weeks61.5 % · 2,675 games
  • After that62.8 % · 980 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Loch Mare

    3. Loch Mare

    9.1
  • Deepchannel Duelist

    24. Deepchannel Duelist

    7.6
  • Silvergill Mentor

    55. Silvergill Mentor

    6.8
  • Deepway Navigator

    82. Deepway Navigator

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.