
Kinbinding
Rare · Enchantment
7.2Very goodRank 36 of 264
64.3%Rank 3 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. A five-mana enchantment that makes a 1/1 green and white Kithkin creature token at the beginning of each combat, and that token pumps the team itself: every creature that entered this turn gives all your creatures +1/+1. Add flash creatures or extra tokens and attacks get huge.
Risks. Five mana with no impact on the board before combat, and it needs white twice. A deck with few creatures entering mid-turn gets little from it.
In the draft. A good pick in a white creature deck, especially green-white or blue-white. It rewards a base of cheap creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.2 win-rate points
Its place in the set
- Rare: rank 20 of 61
- White: rank 5 of 41
- Cost 5: rank 10 of 32
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.7 % · 27,061 games
- 2 copies60.5 % · 1,077 games
Win rate since the set came out (card in hand)
- First two weeks64.8 % · 8,346 games
- Next two weeks64.4 % · 2,781 games
- After that65.0 % · 1,149 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Disruptor of Currents1,462 games · 62.8 % (instead of 60.0% expected)
- Lofty Dreams1,892 games · 59.9 % (instead of 57.4% expected)
- Wanderwine Farewell3,479 games · 61.7 % (instead of 59.2% expected)
Cards it wins less with
- Blight Rot1,425 games · 51.6 % (instead of 57.3% expected)
- Bogslither's Embrace1,506 games · 52.9 % (instead of 57.6% expected)
- Flaring Cinder1,655 games · 53.4 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



