
Slumbering Walker
Rare · Creature — Giant Warrior
7.5Very goodRank 26 of 264
59.4%Rank 45 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.5/10).
Why. A 4/7 that enters with two -1/-1 counters (a 2/5) and can remove one each end step to return a creature card with power 2 or less from your graveyard to the battlefield. Great toughness with a recursion effect.
Risks. Five mana for a 2/5 at first, and the effect only hits small creatures. It does nothing without a target in your graveyard.
In the draft. A solid body, take it at a middling pick, especially in white with small creatures worth recurring. It is stronger when you already have some in the graveyard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Rare: rank 14 of 61
- White: rank 4 of 41
- Cost 5: rank 9 of 32
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 23,122 games
- 2 copies59.8 % · 781 games
Win rate since the set came out (card in hand)
- First two weeks60.7 % · 7,113 games
- Next two weeks59.3 % · 2,322 games
- After that59.2 % · 876 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spell Snare345 games · 56.2 % (instead of 51.5% expected)
- Wild Unraveling1,301 games · 58.4 % (instead of 54.6% expected)
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight1,231 games · 61.3 % (instead of 58.3% expected)
- Harmonized Crescendo906 games · 58.3 % (instead of 55.5% expected)
Cards it wins less with
- Safewright Cavalry1,444 games · 52.4 % (instead of 58.0% expected)
- Flamekin Gildweaver1,273 games · 51.8 % (instead of 56.5% expected)
- Bogslither's Embrace1,574 games · 52.7 % (instead of 56.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



