Slumbering Walker

Rare · Creature — Giant Warrior

Pick rating

7.5Very goodRank 26 of 264

Observed strength

59.4%Rank 45 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.5/10).

Why. A 4/7 that enters with two -1/-1 counters (a 2/5) and can remove one each end step to return a creature card with power 2 or less from your graveyard to the battlefield. Great toughness with a recursion effect.

Risks. Five mana for a 2/5 at first, and the effect only hits small creatures. It does nothing without a target in your graveyard.

In the draft. A solid body, take it at a middling pick, especially in white with small creatures worth recurring. It is stronger when you already have some in the graveyard.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.4 %(set average : 55.7 %)
Card in the opening hand57.2 %(set average : 54.5 %)
Card drawn during the game60.8 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +5.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 14 of 61
  • White: rank 4 of 41
  • Cost 5: rank 9 of 32
  • Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,584 games59.4 %(all pairs : 56.9 %)
7,584 games57.9 %(all pairs : 56.9 %)
1,582 games53.7 %(all pairs : 56.9 %)
1,190 games50.5 %(all pairs : 56.9 %)
933 games52.4 %(all pairs : 56.9 %)
608 games52.1 %(all pairs : 56.9 %)
458 games51.7 %(all pairs : 56.9 %)
389 games53.0 %(all pairs : 56.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.7 %· 2,643 games
All players, card in hand60.3 %· 10,311 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.8 % · 23,122 games
  • 2 copies59.8 % · 781 games

Win rate since the set came out (card in hand)

  • First two weeks60.7 % · 7,113 games
  • Next two weeks59.3 % · 2,322 games
  • After that59.2 % · 876 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    14. Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    8.2
  • Kinbinding

    36. Kinbinding

    7.2
  • Merrow Skyswimmer

    168. Merrow Skyswimmer

    5.1
  • Hovel Hurler

    174. Hovel Hurler

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.