Tanufel Rimespeaker
Uncommon · Creature — Elemental Wizard
5.6PlayableRank 135 of 264
56.3%Rank 102 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A sturdy 2/4 body that draws a card each time you cast a spell with mana value 4 or greater. In a deck with a top-heavy curve it pays for itself quickly and blocks well in the meantime.
Risks. Without expensive spells it is just a decent wall. It does nothing to the board and dies to any removal before it has paid off.
In the draft. A mid-pack pick for a blue deck running several spells at four mana or more. Weaker in a low-curve aggressive deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Uncommon: rank 56 of 100
- Blue: rank 19 of 41
- Cost 4: rank 22 of 47
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 44,220 games
- 2 copies55.0 % · 7,397 games
- 3 copies56.6 % · 592 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 16,645 games
- Next two weeks56.7 % · 5,963 games
- After that56.1 % · 2,260 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vibrance2,310 games · 59.3 % (instead of 56.6% expected)
- Kithkeeper3,767 games · 55.0 % (instead of 52.4% expected)
- Shimmerwilds Growth2,200 games · 53.0 % (instead of 50.8% expected)
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight1,132 games · 58.5 % (instead of 56.4% expected)
Cards it wins less with
- Winnowing632 games · 48.7 % (instead of 53.1% expected)
- Assert Perfection2,709 games · 52.8 % (instead of 56.3% expected)
- Spell Snare1,107 games · 46.4 % (instead of 49.5% expected)
Where it is played
R/U · 36 %G/U · 25 %
Played in 9.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




