Nightmare Sower
Uncommon · Creature — Faerie Assassin
4.6WeakRank 200 of 264
51.3%Rank 231 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 2/3 with flying and lifelink for four mana. Every spell cast during the opponent's turn lets you put a -1/-1 counter on a creature, wearing down small enemy creatures.
Risks. It only triggers if you have instants or flash to cast on the opponent's turn, and a 2/3 is fragile.
In the draft. A decent uncommon for a black deck that casts spells on the opponent's turn, especially blue-black. On its own, the flying lifelink body stays playable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Uncommon: rank 78 of 100
- Black: rank 29 of 39
- Cost 4: rank 36 of 47
- Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.4 % · 12,693 games
- 2 copies48.2 % · 2,259 games
- 3 copies49.7 % · 354 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 5,266 games
- Next two weeks54.0 % · 1,421 games
- After that49.9 % · 585 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Voracious Tome-Skimmer4,000 games · 50.8 % (instead of 45.4% expected)
- Illusion Spinners2,459 games · 50.1 % (instead of 45.2% expected)
- Barbed Bloodletter3,105 games · 52.6 % (instead of 48.0% expected)
- Blighted Blackthorn2,723 games · 49.5 % (instead of 45.9% expected)
Cards it wins less with
- Gilt-Leaf's Embrace1,091 games · 45.8 % (instead of 50.2% expected)
- Bloodline Bidding807 games · 47.6 % (instead of 51.4% expected)
- Silvergill Peddler863 games · 47.3 % (instead of 50.6% expected)
Where it is played
B/U · 55 %
Played in 3.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




