Archenemy's Charm

Rare · Instant

Pick rating

6.6GoodRank 59 of 261

Observed strength

56.9%Rank 87 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.6/10).

Why. A modal instant: exile a creature or planeswalker, return up to two creature or planeswalker cards from your graveyard to hand, or put two +1/+1 counters on your creature, which gains lifelink until end of turn. All three modes are useful.

Risks. It needs three black mana, which is hard in a two-color deck or on a splash. It has no target if the opponent has no creature or planeswalker.

In the draft. Take it fairly high if black is your main color. Let it go if you play little black.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 56.0 %)
Card in the opening hand53.4 %(set average : 54.8 %)
Card drawn during the game59.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +4.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 32 of 60
  • Black: rank 8 of 42
  • Cost 3: rank 15 of 64
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,270 games55.0 %(all pairs : 55.0 %)
4,894 games55.6 %(all pairs : 55.0 %)
3,983 games55.5 %(all pairs : 55.0 %)
2,697 games54.2 %(all pairs : 55.0 %)
990 games57.7 %(all pairs : 55.0 %)
150 games43.3 %(all pairs : 55.0 %)
103 games47.6 %(all pairs : 55.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.3 %· 2,029 games
All players, card in hand57.0 %· 8,409 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.7 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.3 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 17,392 games
  • 2 copies54.5 % · 928 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 5,349 games
  • Next two weeks55.9 % · 2,270 games
  • After that54.7 % · 790 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dubious Delicacy

    19. Dubious Delicacy

    7.8
  • Fell Gravship

    33. Fell Gravship

    7.3
  • Alpharael, Dreaming Acolyte

    51. Alpharael, Dreaming Acolyte

    6.8
  • Faller's Faithful

    63. Faller's Faithful

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.