Atomic Microsizer

Uncommon · Artifact — Equipment

Pick rating

2.0WeakRank 241 of 261

Observed strength

49.1%Rank 273 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A one-mana Equipment giving +1/+0 and, whenever the equipped creature attacks, making a creature of your choice unblockable with base power and toughness 1/1 until end of turn. It mostly helps get a creature through, even a shrunken one.

Risks. The target becomes a base 1/1, so you gain little with a creature that hits hard. Equipping costs two mana, and the effect stays thin.

In the draft. A late-pack playable, for a blue evasion or artifact deck. Do not take it over removal or a good creature.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.1 %(set average : 56.0 %)
Card in the opening hand45.4 %(set average : 54.8 %)
Card drawn during the game51.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -2.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)8.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 93 of 100
  • Blue: rank 37 of 41
  • Cost 1: rank 32 of 33
  • Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,795 games53.2 %(all pairs : 51.4 %)
1,600 games52.8 %(all pairs : 51.4 %)
1,087 games48.5 %(all pairs : 51.4 %)
652 games49.2 %(all pairs : 51.4 %)
139 games48.2 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.0 %· 414 games
All players, card in hand50.2 %· 2,402 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.9 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.9 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy51.5 % · 5,284 games
  • 2 copies48.4 % · 157 games

Win rate since the set came out (card in hand)

  • First two weeks48.8 % · 1,813 games
  • Next two weeks54.0 % · 439 games
  • After that56.0 % · 150 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Synthesizer Labship

    18. Synthesizer Labship

    7.9
  • Illvoi Galeblade

    137. Illvoi Galeblade

    5.5
  • Cryoshatter

    139. Cryoshatter

    5.4
  • Annul

    181. Annul

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.