Annul
Uncommon · Instant
4.8WeakRank 181 of 261
51.0%Rank 255 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. For one blue mana it counters an artifact or enchantment spell. In a set where Spacecraft are artifacts, it has targets, but only if the opponent plays the right cards.
Risks. It's dead when your opponent plays no artifacts or enchantments, and it does nothing on its own. A purely reactive card.
In the draft. A sideboard card: don't main-deck it. Take it only as a last pick, if you see opponents playing artifacts.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Uncommon: rank 69 of 100
- Blue: rank 29 of 41
- Cost 1: rank 28 of 33
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 13,592 games
- 2 copies48.2 % · 1,113 games
Win rate since the set came out (card in hand)
- First two weeks52.0 % · 5,087 games
- Next two weeks48.9 % · 1,235 games
- After that52.8 % · 424 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Atomic Microsizer286 games · 52.4 % (instead of 47.8% expected)
- Pinnacle Starcage201 games · 50.7 % (instead of 46.0% expected)
- Genemorph Imago1,031 games · 58.2 % (instead of 54.2% expected)
- Emergency Eject879 games · 53.8 % (instead of 49.9% expected)
Cards it wins less with
- Moonlit Meditation176 games · 33.0 % (instead of 41.1% expected)
- Larval Scoutlander1,081 games · 49.3 % (instead of 53.6% expected)
- Dauntless Scrapbot2,225 games · 50.0 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




