Dual-Sun Technique

Uncommon · Instant

Pick rating

4.4WeakRank 206 of 261

Observed strength

51.0%Rank 253 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A two-mana instant that gives double strike to one of your creatures, a combat surprise. If it has a +1/+1 counter, you also draw a card.

Risks. It is a combat trick: if the opponent answers with removal, you lose the card and the creature. With no counters there is no card draw.

In the draft. Only in a white deck that puts plenty of +1/+1 counters on creatures. Otherwise it is a card to pass.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.0 %(set average : 56.0 %)
Card in the opening hand47.6 %(set average : 54.8 %)
Card drawn during the game53.3 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)32.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 80 of 100
  • White: rank 37 of 43
  • Cost 2: rank 48 of 57
  • Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,314 games54.0 %(all pairs : 52.8 %)
2,815 games53.3 %(all pairs : 52.8 %)
2,250 games51.2 %(all pairs : 52.8 %)
2,094 games50.2 %(all pairs : 52.8 %)
492 games57.5 %(all pairs : 52.8 %)
116 games52.6 %(all pairs : 52.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.4 %· 1,126 games
All players, card in hand51.9 %· 6,446 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.3 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy53.0 % · 14,188 games
  • 2 copies50.4 % · 1,099 games

Win rate since the set came out (card in hand)

  • First two weeks51.3 % · 4,415 games
  • Next two weeks54.1 % · 1,548 games
  • After that50.5 % · 483 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Nutrient Block875 games · 45.4 % (instead of 52.3% expected)
  • Plasma Bolt1,002 games · 46.8 % (instead of 52.5% expected)
  • Bombard929 games · 47.6 % (instead of 51.9% expected)

Other cards of the same cost and colours

  • Sunstar Chaplain

    10. Sunstar Chaplain

    8.5
  • Syr Vondam, Sunstar Exemplar

    12. Syr Vondam, Sunstar Exemplar

    8.3
  • Lumen-Class Frigate

    13. Lumen-Class Frigate

    8.3
  • Dyadrine, Synthesis Amalgam

    23. Dyadrine, Synthesis Amalgam

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.