Lumen-Class Frigate
Rare · Artifact — Spacecraft
8.3Very goodRank 13 of 261
60.2%Rank 16 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.3/10).
Why. For two mana, this Spacecraft gives +1/+1 to your other creatures at 2 counters, one Station with a 2-power creature. A very cheap anthem for a deck with lots of creatures.
Risks. It is not a creature until Station reaches 12, so it does not block. The effect disappears if the artifact is destroyed, and tapping creatures for Station keeps them from attacking.
In the draft. A good high pick in a white deck with many small creatures. It is weaker in a slow deck with few creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.7 win-rate points
Its place in the set
- Rare: rank 10 of 60
- White: rank 4 of 43
- Cost 2: rank 5 of 57
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 24,836 games
- 2 copies57.2 % · 640 games
Win rate since the set came out (card in hand)
- First two weeks60.9 % · 6,778 games
- Next two weeks59.8 % · 3,073 games
- After that58.3 % · 1,073 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sami, Wildcat Captain311 games · 56.9 % (instead of 51.1% expected)
- Loading Zone232 games · 53.0 % (instead of 48.7% expected)
- Meltstrider Eulogist1,981 games · 58.9 % (instead of 56.0% expected)
- Illvoi Galeblade3,235 games · 58.5 % (instead of 55.8% expected)
Cards it wins less with
- Pinnacle Starcage242 games · 45.5 % (instead of 51.0% expected)
- Divert Disaster1,416 games · 53.3 % (instead of 57.1% expected)
- Space-Time Anomaly394 games · 50.3 % (instead of 53.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




