Galvanizing Sawship

Uncommon · Artifact — Spacecraft

Pick rating

2.0WeakRank 246 of 261

Observed strength

50.1%Rank 266 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A 6/5 Spacecraft for six mana. With Station, three charge counters make it a flying, hasty artifact creature; a single creature with power three powers it on the turn it arrives.

Risks. You need another creature to tap, even though the threshold of three is low. Six mana is expensive, and the ship is vulnerable once it becomes a creature.

In the draft. A playable red finisher, not exciting. The threshold is low, so a deck with power-three creatures uses it well. One or two copies is plenty.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.1 %(set average : 56.0 %)
Card in the opening hand46.3 %(set average : 54.8 %)
Card drawn during the game52.5 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -2.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)44.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 95 of 100
  • Red: rank 38 of 42
  • Cost 6: rank 15 of 15
  • Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,695 games51.7 %(all pairs : 51.8 %)
5,964 games53.3 %(all pairs : 51.8 %)
5,506 games51.0 %(all pairs : 51.8 %)
4,410 games51.9 %(all pairs : 51.8 %)
600 games52.7 %(all pairs : 51.8 %)
348 games47.7 %(all pairs : 51.8 %)
288 games56.6 %(all pairs : 51.8 %)
233 games50.2 %(all pairs : 51.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.6 %· 1,810 games
All players, card in hand49.9 %· 10,812 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.3 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.2 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy51.9 % · 23,199 games
  • 2 copies50.6 % · 1,878 games

Win rate since the set came out (card in hand)

  • First two weeks50.0 % · 8,335 games
  • Next two weeks48.7 % · 1,854 games
  • After that51.5 % · 623 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Territorial Bruntar

    151. Territorial Bruntar

    5.3
  • Sami, Wildcat Captain

    210. Sami, Wildcat Captain

    4.4
  • Terminal Velocity

    235. Terminal Velocity

    3.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.