Terminal Velocity

Rare · Sorcery

Pick rating

3.8WeakRank 235 of 261

Observed strength

45.8%Rank 283 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (3.8/10).

Why. A six-mana sorcery that puts an artifact or creature from your hand onto the battlefield for free, with haste. At end of turn it is sacrificed and deals damage equal to its mana value to each creature, so it works like a sweeper in disguise.

Risks. You pay six mana for a one-turn effect and keep nothing on the battlefield. With no big card in hand it does nothing, and the damage hits your own creatures too.

In the draft. Sideboard material in most decks. Only a red deck full of huge artifacts or creatures can make something of it, and even then it is a stretch.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game45.8 %(set average : 56.0 %)
Card in the opening hand46.0 %(set average : 54.8 %)
Card drawn during the game45.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -4.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)10.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 57 of 60
  • Red: rank 36 of 42
  • Cost 6: rank 13 of 15
  • Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

850 games50.5 %(all pairs : 49.3 %)
580 games47.6 %(all pairs : 49.3 %)
427 games51.3 %(all pairs : 49.3 %)
234 games46.6 %(all pairs : 49.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.0 %· 176 games
All players, card in hand46.8 %· 1,020 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.6 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.0 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy49.2 % · 2,248 games
  • 2 copies52.6 % · 116 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Territorial Bruntar

    151. Territorial Bruntar

    5.3
  • Sami, Wildcat Captain

    210. Sami, Wildcat Captain

    4.4
  • Galvanizing Sawship

    246. Galvanizing Sawship

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.