Insatiable Skittermaw
Common · Creature — Insect Horror
2.0WeakRank 248 of 261
51.7%Rank 243 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/2 menace creature for three. Its Void ability gives it a +1/+1 counter at your end step if a nonland permanent left the battlefield or a spell was warped this turn. In a deck that trades creatures, it grows steadily.
Risks. When Void does not trigger it stays a small 2/2 that dies easily. The ability depends on the game and does not work every turn.
In the draft. Playable black filler, fine for an attacking trade deck. Take it mid-pack, but do not count on it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 76 of 81
- Black: rank 41 of 42
- Cost 3: rank 58 of 64
- Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 26,122 games
- 2 copies52.1 % · 5,652 games
- 3 copies52.4 % · 582 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 10,162 games
- Next two weeks52.6 % · 4,014 games
- After that49.1 % · 1,390 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dawnsire, Sunstar Dreadnought474 games · 53.0 % (instead of 47.5% expected)
- Luxknight Breacher1,687 games · 53.5 % (instead of 49.3% expected)
Cards it wins less with
- Sinister Cryologist374 games · 40.9 % (instead of 47.0% expected)
- Biosynthic Burst1,649 games · 48.0 % (instead of 53.4% expected)
- Gene Pollinator1,999 games · 49.1 % (instead of 53.5% expected)
Where it is played
B/W · 29 %B/R · 25 %
Played in 6.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




