Mm'menon, the Right Hand
Rare · Legendary Creature — Jellyfish Advisor
2.0WeakRank 249 of 261
50.4%Rank 265 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 3/4 flier for five that lets you cast artifacts from the top of your library and look at that card at any time. Your artifacts also tap for blue mana, but only for spells cast from somewhere other than your hand.
Risks. The mana it produces is very restricted: it only pays for spells cast from somewhere other than your hand, such as the library or exile. Without many artifacts it is a plain 3/4 flier for five that needs two blue mana.
In the draft. A blue playable for an artifact-heavy deck. In other decks it is a decent flying body; do not take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Rare: rank 59 of 60
- Blue: rank 39 of 41
- Cost 5: rank 28 of 29
- Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.6 % · 15,083 games
- 2 copies48.5 % · 435 games
Win rate since the set came out (card in hand)
- First two weeks50.8 % · 5,066 games
- Next two weeks50.8 % · 1,589 games
- After that49.9 % · 573 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Moonlit Meditation160 games · 45.6 % (instead of 40.8% expected)
- Memorial Vault235 games · 51.9 % (instead of 47.9% expected)
- Monoist Sentry908 games · 52.3 % (instead of 48.9% expected)
- Voidforged Titan1,123 games · 53.1 % (instead of 49.7% expected)
Cards it wins less with
- Starfighter Pilot812 games · 47.0 % (instead of 50.7% expected)
- Larval Scoutlander787 games · 50.2 % (instead of 53.3% expected)
- Starfield Shepherd779 games · 49.7 % (instead of 52.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




