Lightstall Inquisitor

Rare · Creature — Angel Wizard

Pick rating

8.1Very goodRank 16 of 261

Observed strength

57.9%Rank 57 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (8.1/10).

Why. A 2/1 vigilance for one mana that makes the opponent exile a card from their hand: they may play it later, but it costs one more mana (and a land enters tapped). Mostly a slowdown.

Risks. The opponent chooses the card and keeps it playable, so you do not really remove it. With 1 toughness it dies to anything, and it is weak late in the game.

In the draft. A decent cheap attacker for an aggressive white deck, nothing more. Take it mid-pack, not over real removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.9 %(set average : 56.0 %)
Card in the opening hand61.7 %(set average : 54.8 %)
Card drawn during the game54.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +3.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)81.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 13 of 60
  • White: rank 6 of 43
  • Cost 1: rank 1 of 33
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,445 games57.3 %(all pairs : 56.4 %)
5,361 games56.4 %(all pairs : 56.4 %)
4,690 games56.5 %(all pairs : 56.4 %)
2,561 games55.0 %(all pairs : 56.4 %)
472 games61.9 %(all pairs : 56.4 %)
155 games46.5 %(all pairs : 56.4 %)
115 games58.3 %(all pairs : 56.4 %)
110 games48.2 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 1,636 games
All players, card in hand58.0 %· 8,082 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.1 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy56.2 % · 18,228 games
  • 2 copies59.8 % · 879 games

Win rate since the set came out (card in hand)

  • First two weeks58.7 % · 4,982 games
  • Next two weeks57.7 % · 2,335 games
  • After that54.5 % · 765 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Honor

    71. Honor

    6.4
  • Focus Fire

    75. Focus Fire

    6.4
  • Squire's Lightblade

    88. Squire's Lightblade

    6.2
  • Hardlight Containment

    111. Hardlight Containment

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.