Seam Rip

Uncommon · Enchantment

Pick rating

5.8PlayableRank 115 of 261

Observed strength

54.2%Rank 181 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. For one white mana, it exiles an opponent's nonland permanent with mana value 2 or less for as long as it stays in play. It is efficient removal against small threats.

Risks. It is limited to permanents of mana value 2 or less and cannot handle big creatures. If the enchantment leaves, the permanent comes back.

In the draft. Niche white removal, good against aggro decks and cheap threats. Take it after broader removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.2 %(set average : 56.0 %)
Card in the opening hand53.3 %(set average : 54.8 %)
Card drawn during the game54.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)48.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 45 of 100
  • White: rank 23 of 43
  • Cost 1: rank 18 of 33
  • Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,164 games55.5 %(all pairs : 54.4 %)
6,189 games55.0 %(all pairs : 54.4 %)
6,059 games53.7 %(all pairs : 54.4 %)
2,691 games52.1 %(all pairs : 54.4 %)
662 games59.1 %(all pairs : 54.4 %)
300 games53.0 %(all pairs : 54.4 %)
176 games52.8 %(all pairs : 54.4 %)
171 games51.5 %(all pairs : 54.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.7 %· 1,907 games
All players, card in hand54.7 %· 10,958 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy54.5 % · 23,043 games
  • 2 copies52.4 % · 1,683 games

Win rate since the set came out (card in hand)

  • First two weeks54.6 % · 7,389 games
  • Next two weeks55.2 % · 2,729 games
  • After that54.0 % · 840 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lightstall Inquisitor

    16. Lightstall Inquisitor

    8.1
  • Honor

    71. Honor

    6.4
  • Focus Fire

    75. Focus Fire

    6.4
  • Squire's Lightblade

    88. Squire's Lightblade

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.