Sunset Saboteur

Rare · Creature — Human Rogue

Pick rating

8.7BombRank 8 of 261

Observed strength

61.6%Rank 7 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.7/10).

Why. A 4/1 for two with menace and ward (discard a card): it hits hard from turn 2, and targeting it costs a card. A very good attacker for an aggressive deck.

Risks. Every attack puts a +1/+1 counter on an opposing creature, which slowly becomes a better blocker. With 1 toughness, a simple block or a minor effect kills it.

In the draft. A high pick in an aggressive black deck, much worse in a slow one. Use it early, and stop attacking once the counter costs too much.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.6 %(set average : 56.0 %)
Card in the opening hand63.9 %(set average : 54.8 %)
Card drawn during the game60.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +8.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 5 of 60
  • Black: rank 2 of 42
  • Cost 2: rank 1 of 57
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,693 games58.9 %(all pairs : 57.6 %)
7,462 games58.3 %(all pairs : 57.6 %)
6,975 games57.0 %(all pairs : 57.6 %)
4,024 games56.5 %(all pairs : 57.6 %)
675 games57.9 %(all pairs : 57.6 %)
527 games56.5 %(all pairs : 57.6 %)
324 games52.5 %(all pairs : 57.6 %)
205 games52.2 %(all pairs : 57.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.0 %· 3,384 games
All players, card in hand61.6 %· 13,186 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.8 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.4 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy57.5 % · 27,080 games
  • 2 copies59.7 % · 1,542 games

Win rate since the set came out (card in hand)

  • First two weeks60.2 % · 7,655 games
  • Next two weeks63.1 % · 4,085 games
  • After that64.7 % · 1,446 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Syr Vondam, Sunstar Exemplar

    12. Syr Vondam, Sunstar Exemplar

    8.3
  • Umbral Collar Zealot

    78. Umbral Collar Zealot

    6.4
  • Timeline Culler

    90. Timeline Culler

    6.2
  • Depressurize

    96. Depressurize

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.